ESR (EsportsRef)
NO.0
$ 0.00000000000 -$0.00000000000
0%
实时数据 · 23:37:12
24H最高
24H最低
历史最高
历史最低
24H成交量
24H成交额
1亿 总量
市值
nan% 24H波幅
0 流通数量
昨开
昨收
0.00% 流通率
ESR币行情数据/交易对
暂无数据
  • 所有
  • APP钱包
  • PC钱包
  • 硬件钱包
  • 冷钱包
  • 热钱包
总市值
¥150096.8亿
$21110.6亿
总市值7D涨幅
-1.52%
¥-232,071,539,448.60
24H成交额
¥8115.7亿
$1141.4亿
收录虚拟币
22053个
排名459个
市值占比走势
7天
1个月
3个月
6个月
1年
全部
总市值走势
7天
1个月
3个月
6个月
1年
全部
总成交额走势
7天
1个月
3个月
6个月
1年
全部
交易平台
交易对
最近价($)
24小时成交量
24H交易额
占比
更新时间
1天
7天
30天
1天
日期选择
时间
开盘
收盘
涨跌额
交易量

币种简介

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EsportsRef has three core elements. Firstly, it will allow Esports teams and individual casual gamers (competitors) the opportunity to compete against one another fairly on ANY video game, new or old, regardless of platform PC/Mac/Console/Smartphone), for either an agreed stake in ESR tokens, XDAI stable-coin, or free EsportsRef KUDOS tokens. Alternatively, players can compete against opposition players in “skill-based” gaming, to win an ESR NFT token prizes. Secondly, it will offer casual Esports fans (viewers) the opportunity to earn crypto (both ESR tokens and XDai), by acting as an impartial, unbiased viewer (referee) (also referred to as a judge or adjudicator in some global regions) by watching live gaming streams of the competing players on well-known formats including Twitch.tv, Facebook Gaming and YouTube Gaming, and ultimately deciding on a winner to whom crypto or NFT token prizes will be released. Thirdly, to utilize ESR tokens in multiple ways, including ESR token “buy-backs” for yield earnings, as well as eventually being able to exchange for exclusive Esports merchandise/subscriptions/game loot, Esports event access passes, and to trade on both centralized and decentralized exchanges, or to sell on NFT platforms such as EPOR.io

ESR币基础数据

官网地址 ESR官方网站
发行时间
流通量 0.00 ESR
发行总量 1亿 ESR
初始价格 $--
社交资料